Guild System

Overview

When players have many friends that play regularly together, it can be beneficial for them to start a guild. Guilds are larger than parties, and allow up to 56 characters to join (Max Level of the Guild Extension skill). Guilds do not allow members to share EXP directly, but they do allow members to easily see when other members are online and easily communicate through the exclusive guild chat channel.

The biggest reason to create or join a guild for most players is to participate in War of Emperium, or Siege Mode. For this end, players can also contribute a portion of their Base EXP to their guild to gain guild levels which allows special guild skills to be obtained.


Guild Creation

To make a guild, you will need an 'Emperium.' (When you use an Emperium to create a guild, you will not be able to get one back if you decide to break the guild.)

If you have obtained an Emperium, and have it on the character you want to make the guild on, create a guild by typing /guild "guild name". The character you made the guild on is now the "Guild Master." Once you have made a guild, the name and who leads it cannot be changed (Unless there's something that goes against the TOS, in which case Gravity may either change the name and ask you to come up with a new one, or disband it).
Guild Window

The guild window is accessed in-game, by pressing alt+G. This window is the interface used to change anything related to the guild, (that can be changed) and to view information such as who is currently online, the amount of people on, and the amount of people the guild can hold vs. the amount of people currently in the guild.

Guildwindow.jpg

Guild Master

Guild masters can manage members' positions and set experience tax levels through Guild Titles. When being taxed in a guild, only your Base Experience is taxed. Your Job Experience will be unchanged by it. Taxes can only be set up to 50% of your Base Experience. Guild masters can also write messages, which are displayed when members log on/off, Teleport/flywing, or change maps.

* Note: For people who do not wish to see messages, (such as when teleporting/changing maps often) the /li or /loginout command will disable these messages, as well as "Guildsman _ has dis/connected" messages.

Currently there is no way to change guild leaders on iRO. If the leader of a guild quits playing the game or their account becomes otherwise inaccessible, (such as via being permenantly banned) there is no way to let another guild member take ownership of the guild, and a new guild will have to be created.

Guild Titles

Guild Titles are set by the Guild Master. They are used to set Guild Tax levels, and special names which can be entered in after a character's name. They also allow the Master to delegate various powers to other members such as inviting new members into the guild and kicking out members.

Emblems

Guilds can also have their own personalizied "emblem." An emblem is a small picture which can make it easy to identify members, especially in WoE. Emblem Creation:

* Select a design for the Emblem.
* Emblems must be 24X24 pixels in BMP format using 256 colors, the hot pink color (Red: 255 Green: 0 Blue: 255) will appear transparent ingame.
* Create a folder named Emblem inside the ragnarok online folder (C:\Program Files\Gravity\RagnarokOnline), copy the emblem file into the Emblem folder. If you do not already have this folder, you will have to make it.

Guild Size

The amount of members a guild can hold is 16 (including the Master) by default. This limit can be increased via the Guild Extension skill up to a maximum of 56 members on iRO. Note that there are only 20 Guild Title slots, so grouping members into one or more "default" titles may be necessary with larger guilds.


Guild Levels


Guild Skills

Icon Skill Name Type Description
Battle_Command.png
Battle Command Supportive Ability: This skill can be only be used during siege mode. Only a guild master can use this skill and all guild members who are in range of a guild master’s sight get + 5 to STR, INT, and DEX. Duration of Battle Command is 1 minute. After using this skill, no other guild skill(s) can be used for 5 minutes.
Charisma.png
Charisma Passive Ability: The guild master gains charisma through this skill. Guild members near the guild master gain increased accuracy and flee rate. [Not Implemented]
Cold_Heart.png
Cold Heart Passive Ability: Every guildsman within 5 x 5 cells around the guild master will receive 5 extra stat points onto their AGI.
Contract_with_Kafra.png
Contact with Kafra Passive Ability: Sign a contract with the Kafra Headquarters in Al De Baran. Through the contract, the guild can hire a Kafra employee for their territory. The Kafra Service is only available to the members of the guild that currently holds the castle. * Allows you to teleport to the town that holds the area of that castle you are in and access your storage. * Needs to activated by the guild master through the guild manager NPC. Since it resets everytime ownership of the castle changes
Great_Leadership.png
Great Leadership Passive Ability Every guildsman within 5 x 5 cells around the guild master will receive 5 extra stat points onto their STR.
Glorious_Wounds.png
Glorious Wounds Passive Ability: Every guildsman within 5 x 5 cells around the guild master will receive 5 extra stat points onto their VIT.
Glory_of_Guild.png
Glory of Guild Passive Ability: Permits the use of a guild emblem. [Not Implemented]
Guardian_Research.png
Guardian Research Passive Ability: Study the technology of a Guardian. Through the research, the guild can hire Guardians for their territory.
Guild_Extension.png
Guild Expansion Passive Ability Increase the maximum capacity of guildsmen that can be accepted by the guild at once. Adds capacity by 4 every level and holds 56 guildsmen (including Guild Master) by level 10.
Official_Guild_Approval.png
Official Guild Approval Passive Ability: Allows guild to participate in War of Emperium. Without this skill on your guild, you will not be able to hit the Emperium no matter how much HIT your character has.
Permanent_Development.png
Permanent Development Passive Ability: When developing, this skill adds a 50% chances to have +1 development point. That means, this skill can add 1 or 2 development points at one time development.
Regeneration.png
Regeneration Supportive Ability: This skill can be only be used during siege mode. Only a guild master can use this skill and all guild members who are in range of a guild master’s sight get fast recovery of HP/SP. After using this skill, no other guild skill(s) can be used for 5 minutes.
Restoration.png
Restoration Supportive Ability: This skill can be only be used during siege mode. Only a guild master can use this skill and all guild members who are in range of a guild master’s sight get 90% recovery of HP/SP. After using this skill, no other guild skills(s) can be used for 5 minutes.
Sharp_Gaze.png
Sharp Gaze Passive Ability: Every guildsman within 5 x 5 cells around the guild master will receive 5 extra stat points onto their DEX.
Strengthen_Guardians.png
Strengthen Guardians Passive Ability: Build up summoned guardian. Skill level affects the attack strength and speed of guardians.
Urgent_Call.png
Urgent Call Supportive Ability: This skill can be only be used during siege mode. Only a guild master can use this skill. Urgent Call will instantly gather all guild members right next to their guild master. After using this skill, no other guild skill(s) can be used for 5 minutes.

Credit: pRO Website, iRO Wiki

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